'Maya, ZBrush, Modo, 3D Coat'


Making of 'Snapshot of a Zombie'

by Jelle Van de Weghe
 

zombie character head by jelle van de weghe final render

Software Used:

Maya, ZBrush, 3D-Coat, and Modo

Motivation:

I have been sculpting quite a lot of heads lately to improve my sculpting skills and I sort of have the feeling I’m starting to understand the anatomy of the head, which is actually one big puzzle. Once you know what goes on under the skin, a whole new world opens. A world full of freedom. By respecting the facial structure of a human being you can start sculpting your own wonderfully weird designs. So I thought it was time for me to do something else than generic heads, copies of references or digital doubles.


Concept and Modeling:

What I absolutely love about ZBrush is the freedom an artist has. I started out from a very simple base head (Fig.01) and then began searching for a concept. I didn’t really have a specific design in mind, but I was heavily inspired by the fantastic work of Schell Sculpture Studio. After concept sculpting for about two hours I had something I was quite happy about… back then anyway (Fig.02)!

zombie character head by jelle van de weghe head modelling low poly
Fig.01

zombie character head by jelle van de weghe head high poly
Fig.02

I wanted to take the sculpt a little bit further this time in order to improve my rendering skills. I have been focusing on sculpting and anatomy so much lately that I’m kinda ignoring every other aspect. Once I got this design I liked in ZBrush, I had to retopologize the mesh. I prefer doing the retopo in another package than ZBrush, so I decided to use 3D-Coat. While there are a few different programs I could have used, I’ve always liked 3D-Coat’s retopo tools. I think it’s a very efficient program and its MAC compatible.

For most character artists, retopologizing is probably a boring job, and although I’m not a technical wizard myself, I kinda enjoy building a nice clean mesh. So I exported my ZBrush head at level 4 (mid level) as an OBJ and imported it into 3D-Coat for the retopo. After four hours I ended up with this new mesh (Fig.03).



Bugati-Veyron


zombie character head by jelle van de weghe head mesh
Fig.03

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