Making Of 'Short Hair'
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by Peng Zhao |
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| Maya 2009, ZBrush, Topogun, Bodypaint, Photoshop CS3 & After Effects |
Hi everyone, my name is Peng Zhao. I'm a freelance character artist and animator in Shanghai, China and in this article I’ll be briefly showing you the creation process behind my latest image “Short Hair”. |
I wanted to create a pure and quiet looking girl, like the past famous film star Audrey Hepburn. I first visualized a concept in my head, and then started to gather reference material. I grabbed lots of photos from Google and brought them into Photoshop for reference (Fig.01). |
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Fig.01 |
I created the model in ZBrush, from the base cube to the final figure (Fig.02). |
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Fig.02 |
After that I used Topogun to retopologize the base mesh, and Maya for the final polygon model (Fig.03). |
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Fig.03 |
For the UV I used UVLayout and Maya. |
Your rating: Rating: 3.72, Votes: 18
Kamore on Tue, 25 January 2011 7:26am
Excellent!!
Mohsen on Wed, 23 February 2011 10:25am
Very good site. Please let me help. Drartbat Thank week with tissue modeling
Mr.Turkay on Sat, 31 March 2012 8:58am
Very good tutorial.
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