Making Of ' Le Bain'

by Eve Berthelette

Here, painting was done and the sky was added. This one was from a photograph (Fig.11b).


Then, I added some curves and a vignette to brighten some areas and darken others. I used RGB matte passes to have accurate selections (Fig.11c).



Next I did some color corrections, using color balance and a curve again. I wanted to match the mood in ‘’The Opium Smoker” image. I felt that this orange-reddish tint would give the feeling of heat and sand I was looking for. I wanted the scene to convey very hot and dry weather outside, and the bathhouse as a shelter, providing fresh water and shade (Fig.11d).


Fig.11e shows the final touches; the light beams were painted in screen mode.


Conclusion :

Finally, I was very happy with the result. During the whole creation process of this work, I often doubted I would see the end of it, and was never certain it would be a happy ending. I’m glad I persevered. Thank you very much and I hope you enjoyed my work.

I must also thank everybody that encouraged me, especially the ones who participated;
Samuel Jacques for the little Moroccan table model and his abundant travel pictures from Iran. Dominique Grandmont for the Shisha model, the Morsy brothers for their contagious enthusiasm and great ideas, and Mr. Fraser for arguing with me!

Page 4

Related Tutorials

If you liked reading this tutorial, you may also be interested in the following.

"Creating Next-Gen Environment Textures - Total Textures Tutorial" by Danile Vijoi
Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead
Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on many projects, like Test Drive Unlimited (Atari), Mercenaries 2, Saboteur (Pandemic Studios/EA), Pure (Blackrock Studios/DISNEY), Rise of Nations & Rise of Legends (Big Huge Games/THQ), and other exciting titles yet
to be announced.

"VRay for Maya Demo" by Dennis Holmboe
My name is Dennis and I just got my hands on the “VRay For Maya” demo! A friend asked if I could explain the
basics, so here is a very simple tutorial.

Your rating:  
  Rating: 4.53, Votes: 15 
Raphael Fortin on Tue, 13 July 2010 1:03pm

Wow nice job man how many time you spent on that work?
Franck E.R. Scuotto on Wed, 14 July 2010 11:08pm

Excellent ! Very nice job...
Perspectivista on Fri, 16 July 2010 4:08pm

amazing job, but you don't show how did the modeling, or settings of materials, just talk about the figures.

anyway,nice job

Enrique Fajer on Sat, 04 July 2015 6:43pm

Felicidades,si pudiese calificar tu trabajo, no tendra la sabidura para hacerlo.
Me alienta a seguir con este maravilloso mundo de la Infografa. gracias mil

Add your comment