- Step one: Select the chassis
- Step two: Shift-select the wheels
- Step three: Go to Mesh > Booleans > Difference
The chassis should now have the wheels’ shape incorporated into the mesh. Now comes the cleaning up part. Booleans give you unwanted edges, so make sure you keep the shape of the wheels and go through the model and EditMesh > Delete Edge/Vertex for all the edges you don’t want to keep. Also make sure you snap and merge all the vertices to avoid complications.
Keep in mind that we want to keep our mesh smooth and clean meaning quads are preferred. Keep triangles in places that won’t affect the overall smoothness of the chassis. Use Edit Mesh > Insert Edge Loop Tool and Split Polygon Tool to connect everything up.
Quick Tip: After deleting one half of the chassis go to Edit > Duplicate Special, choose Instance and make sure you duplicate in the negative Z axis. Now all the modifications you make on one side will automatically be applied to the other half.
Have a look at the chassis and apply more resolution where needed. Once you are pleased with the shape go to Mesh > Combine to combine both sides and merge the vertices.
You are now ready for the second Boolean operation for the sitting area. Create a polygon cylinder, keeping in mind how you want the edges to flow, and place it roughly in place.
Sitting area:
- polyCylinder
- Subdivision Axis/Height: 6
Follow the Boolean operation for the sitting area – it’s the same principal as above (Fig.03). |