'ZBrush, Maya, Photoshop & Mudbox'


Making Of 'Papageno The Bird Catcher'

by Alexis Van der Haeghe
 


Lighting :



The lighting was a simple summer afternoon mood. I decided not to go for a dark image so that, thanks to the bright lighting, we could enjoy more of details of the environment and character. That was the main thing here.
So I used mental ray and to achieve the sun light I used an area light which provided soft and correct shadows. Two fill lights were used to bring highlights and I managed three bounces from the sky, ground and tree. I also used an occlusion pass to add some shadow attenuation and realism (Fig.27).


Alexis Van der Haeghe, Papageno The Bird Catcher, lighting, positions,
Fig.27

I pre-composed passes in Digital Fusion. This software helped me to check all passes, matte and occlusion for my scene (Fig.28).


Alexis Van der Haeghe, Papageno The Bird Catcher, settings,
Fig.28

Final :



Once all the passes were set up, I began to compose the final image in Photoshop. I chose to use this software because it allowed me to paint in a lot of details and to really get the results I wanted. I added details in the plumes, and on the character. I mainly painted over with custom brushes, adding details to the face and armor
(Fig.29 – Fig.34).


Alexis Van der Haeghe, Papageno The Bird Catcher, digital, fusion,
Fig.29

Alexis Van der Haeghe, Papageno The Bird Catcher, occlusion, filters,
Fig.30

Alexis Van der Haeghe, Papageno The Bird Catcher, sky, texture, maps,
Fig.31

Alexis Van der Haeghe, Papageno The Bird Catcher, composition,
Fig.32



Styliziing_Toons


Fig.33

Fig.34

I also painted the important matte painting, which completed the image by bringing the classical effect of an old master’s painting. The little beetle was completely 2D.

Conclusion :



There is a lot of symbolization behind this image. I wanted to work with the idea that I’d had at the beginning: having a mix of traditional and modern styles and techniques (both 2D and 3D) to provide contrast in the image and I think I achieved that. Even the two characters are completely different from each other – one is 2D and the other 3D.

Finally after this quite technical analysis, which has hopefully given you a deeper understanding of the creation process behind this piece, this image exists to look at and suggest a fantasy or a dream… (Fig.35).

Thanks for reading the Making Of “Papageno”. If you want to look at any of the other images from this series then they can be found on my website: http://www.vdhalexis.com . The latest image is “Chantecler”, a character inspired by the play of Edmond Rostand (Cyrano de Bergerac).


Fig.34

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