For the lighting, I used mainly spotlights and area lights in the scene. Area lights are better used for the main light source, to achieve more natural raytrace shadows. I used spotlights to add fill lights into the scenes, part by part. The reason I used a lot of lights in the scene is because I didn’t want to use Final Gather or Global Illumination. To add realism, I used a decay rate of quadratic in all my lights to achieve soft and fall off lighting in the dark. I also used light linking to help me more easily control the objects I wanted to light or exclude (Fig.11).
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