'Maya'


Making Of 'King Kittan The Great'

by Teoh Wei Liat
 


Lighting :



For the lighting, I used mainly spotlights and area lights in the scene. Area lights are better used for the main light source, to achieve more natural raytrace shadows. I used spotlights to add fill lights into the scenes, part by part. The reason I used a lot of lights in the scene is because I didn’t want to use Final Gather or Global Illumination. To add realism, I used a decay rate of quadratic in all my lights to achieve soft and fall off lighting in the dark. I also used light linking to help me more easily control the objects I wanted to light or exclude (Fig.11).


teoh, wei, liat, king, kittan, the, great, 3d , model, lighting, effects,
Fig.11



Texturing_Techniques


At first, I just cast the top main light on the main character. I wanted to show the contrast between the light and shadow in my image more. But without the bounce and fill lights, the scene appeared too dark. So I gradually added in more diffuse light around the scene. Finally I added a fog light in the top right corner to show some air volume when light traveled passed (Fig.12).


teoh, wei, liat, king, kittan, the, great, 3d , model, lighting, rig,
Fig.12

Compositing :



I separated the image into three passes only, which were Beauty, Occlusion and Reflection (Fig.13):

  • Beauty pass (Fig.14)
  • Beauty and Occlusion passes (Fig.15)
  • Beauty, Occlusion and Reflection passes (Fig.16).


teoh, wei, liat, king, kittan, the, great, 3d , model, passes, beauty, occlusion, reflection,
Fig.13

teoh, wei, liat, king, kittan, the, great, 3d , model, test, render,
Fig.14

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