Now it was time to model the environment. Parts by part, piece by piece, I modeled the structure and machine with simple box modeling and tweaking. I added in new ideas during the modeling progress to make the scene more interesting. I used a lot of repeat objects in the scene, such as the ladders, nuts and wires. Doing this saved me a lot of time.
Finally I took care of the beveled edges of the polygons because this is important for casting highlights in the lighting steps later on (Fig.05 – 06).