The texturing process was again based more or less on the pictures I had collected. It was very important for me to portray the real car in high detail, so I made all the logos, titles in the cables, decals, dials, tags and stickers that every object required. I even painted some chalk writing on the tires, dirt and scratches here and there to get rid of the CG look that sometimes is too perfect (Fig.12).
For the rendering process, I used mental ray image-based lighting. The reflections, light and color are coming from an HDRi picture set I recently shot in Vegas. I placed a chrome sphere within my mentalrayIblShape node to test my settings (be sure the reflections are facing the right direction). I used the camera tools I mentioned before to match my car and the back plate shot in terms of perspective and size. The result I achieved is coming directly from MR, I didn't make passes or compositing. Finally, I added some post production enhancement and color correction using Adobe After effects (Fig.13).
"Making of The Getaway Vehicle" by Simeon Patarozliev I started modeling this car for another scene a while ago and it was supposed to be just a low-poly half-finished
model. However we had an assignment from university to make a realistic car so I decided just to finish this one
and make it really good. The whole process took about 18-20 days from start to finish.
I'm one of the folks from GT40s.com (dennism)
I not only enjoyed your picture but also your tutorial
I am a semi-retired architect by profession and did a little 3d work in AutoCAD many many years ago but nothing like the complexity that you have demonstrated
When I look at the tutorial, I wonder how many hours it took to develop each individual step, let alone the total amount of hours spent for the whole
There are a lot of people that would probably like your 3d model since it is a complete vehicle, not just a facade
Excellent is not adequate to describe what you have done
Thank you for your posting and link to the tutorial!
Its sweeeeetttt maannnn!..... I hadnt seen this on 3dtotal......but after seeing the whole thing....I m totally impressed man!.....sorry dint get a chance to see it earlier!....Hope u doing fine!....miss u at the studio!!!
It took me about 9 months of spare time to finish the whole project. The render times are around 25 minutes per frame full HD. It is great to have some feedback from owners of the cars, like the folks from GT40s.com.
Thank you very much to you all for the comments, support and motivation. See you soon with more, Cheers!
An absolutely fabulous piece of art work! I wonder if you have enough data to use to make a plastic model of the GT 40 using CAD
3D printing machine? I think it looks better than the original design
if you look at them side by side.
Best wishes for success,
You're just a pretty crazy guy ! I would love to know how to modeling a motor engine like you did in this project, there's so much details in it, this is the greatest car modeling i've ever seen before... Thank you for that impressive tutorial !