Making of 'White Street Loft'
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by Mackiewicz Maciek |
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| Cinema 4D, V-Ray & Photoshop |
| The image was created to improve my overall rendering skills. Every time I have a moment to myself I like doing projects like this one to learn new techniques and watch how my work is improving. Since I've been working on exterior shots lately I really wanted to make an interior view for a change. After browsing a lot of architecture dedicated websites I came across the White Street Loft by WORKac. Clean design and unusual solutions immediately caught my eye; that was something I was looking for. I decided to render the living room area because of its interesting composition with the picture frames and column in the middle. |
| The basic model was done in Archicad, using reference photos from the WORKac website. It was a very raw model and it needed a lot of work in Cinema 4D (Fig.01) like chamfering edges and adding details such as window hinges, handles, lamps etc. (Fig.02). |
| The next step was modeling the furniture. It was all modeled by me using Cinema 4D basic tools. |
| To model one section of the column sofa I used the sweepNURBS tool (Fig.03a). Then the sofa section was multiplied around the column and, using the Brush tool, I gave it a more irregular shape (Fig.03b). |
The chair was also created using very basic modeling tools such as sweepNURBS and basic primitives. A more interesting part is the stripes on the chair. I made them from splines which were extruded with the extrudeNURBS tool. And finally I applied a MoGraph displace deformer with a simple noise in the shader slot (Fig.04). |
If you liked reading this tutorial, you may also be interested in the following.
"Making of Le Bain" by Eve Berthelette
I started ‘’Le Bain’’ in 2007; the idea was to do something architectural and oriental. After some sketches, it
became a bathhouse. Unfortunately, I had to put this project aside due to lack of time, which resulted in a lack of motivation as well... But recently (this last January 2010) I happened to have lots of free time… and still had this unachieved project, so I gave it a new try – it took literally a month of work, and here it is at last!
"Making of The Drawing Room" by Mojtaba Shabanzadeh
To make the scene as real as possible, I had to consider the following. Firstly, I needed the correct scaling.
Secondly I wanted a powerful texture for the cushions, carpet, chairs, curtains, and the face of the clock.
Thirdly I wanted exact and real looking lighting.
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Your rating: Rating: 4.70, Votes: 10
Eydi (Forums) on Tue, 09 August 2011 5:22pm
Really very beautiful.
Jasam2 on Wed, 17 August 2011 7:39am
Hey Macieju!
Bravo. It's great to see how skillful you are with your toys :) I wonder when are you going to show everyone what you're still hiding on your computer... Remember: wzi??by? si? do roboty zamiast sta? przy oknie!
Derek on Fri, 19 August 2011 9:39am
I definitely like the finished result, but you could use some gamma correction on the photos. They look a bit washed out. But other than that, excellent.
Viendalmare on Tue, 11 October 2011 2:10pm
Very good! Thanks.
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