'Cinema 4D'


Making of 'White Street Loft'

by Mackiewicz Maciek
 


Software Used:



Cinema 4D, V-Ray & Photoshop

Introduction:



The image was created to improve my overall rendering skills. Every time I have a moment to myself I like doing projects like this one to learn new techniques and watch how my work is improving. Since I've been working on exterior shots lately I really wanted to make an interior view for a change. After browsing a lot of architecture dedicated websites I came across the White Street Loft by WORKac. Clean design and unusual solutions immediately caught my eye; that was something I was looking for. I decided to render the living room area because of its interesting composition with the picture frames and column in the middle.

Modeling:



The basic model was done in Archicad, using reference photos from the WORKac website. It was a very raw model and it needed a lot of work in Cinema 4D (Fig.01) like chamfering edges and adding details such as window hinges, handles, lamps etc. (Fig.02).

Fig.01

Fig.02

The next step was modeling the furniture. It was all modeled by me using Cinema 4D basic tools.

Sofa:



To model one section of the column sofa I used the sweepNURBS tool (Fig.03a). Then the sofa section was multiplied around the column and, using the Brush tool, I gave it a more irregular shape (Fig.03b).

Fig.03a



Mike_Jensens_Techniques


Fig.03b

Chair:



The chair was also created using very basic modeling tools such as sweepNURBS and basic primitives. A more interesting part is the stripes on the chair. I made them from splines which were extruded with the extrudeNURBS tool. And finally I applied a MoGraph displace deformer with a simple noise in the shader slot (Fig.04).


Fig.04


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Related Tutorials


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"Making of Le Bain" by Eve Berthelette
I started ‘’Le Bain’’ in 2007; the idea was to do something architectural and oriental. After some sketches, it
became a bathhouse. Unfortunately, I had to put this project aside due to lack of time, which resulted in a lack of motivation as well... But recently (this last January 2010) I happened to have lots of free time… and still had this unachieved project, so I gave it a new try – it took literally a month of work, and here it is at last!



"Making of The Drawing Room" by Mojtaba Shabanzadeh

To make the scene as real as possible, I had to consider the following. Firstly, I needed the correct scaling.
Secondly I wanted a powerful texture for the cushions, carpet, chairs, curtains, and the face of the clock.
Thirdly I wanted exact and real looking lighting.


Your rating:  
  Rating: 4.70, Votes: 10 
Eydi (Forums) on Tue, 09 August 2011 5:22pm

Really very beautiful.
Jasam2 on Wed, 17 August 2011 7:39am

Hey Macieju!

Bravo. It's great to see how skillful you are with your toys :) I wonder when are you going to show everyone what you're still hiding on your computer... Remember: wzi??by? si? do roboty zamiast sta? przy oknie!
Derek on Fri, 19 August 2011 9:39am

I definitely like the finished result, but you could use some gamma correction on the photos. They look a bit washed out. But other than that, excellent.
Viendalmare on Tue, 11 October 2011 2:10pm

Very good! Thanks.

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