Making Of 'Valentyne'
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by Paulo Silva |
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I created Valentyn for the Blending Life 2 contest. The objective was to create a realistic-looking human using Blender. I always wanted to do a realistic portrait, so I grabbed the chance and started working on Valentyn. |
I used reference photos from 3dsk to do this model. Since I had a very good reference, I modeled it poly by poly starting with a simple plane and extruding the edges as I went along. It's a technique that gives me a lot of control over the topology and where I place the edge loops. In this phase I focused on getting the loops right and making sure that those loops followed the form nicely. I made sure I got the proportions and the shapes right since I was going for a similarity (Fig.01). |
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Fig.01 |
The final mesh wireframe looked like this (Fig.02). |
For the eye I used two objects: one for the eye and the other for the wet layer that is above it. I felt that this way I could achieve a more realistic result while keeping the materials simple (Fig.03). |
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