I started this piece with the head of the character. I created the whole head in a classic way, using two reference photos of the front and side view of a female head.
First I created the eye-slot and its environment and after that I continued with her nose and her mouth. The ear was created separately earlier; it was a pre-created mesh that I made some years ago and have since used for all my character models. It’s the same with the eyeballs; I have my own body part collection!
I always model half of the head and body, then mirror them to the other side and attached them together with the “Join” option in Blender. Her body was also created separately, just like her hands and her head. I only modeled half, with the help of body reference photos.
After that I divided the whole model into different parts for unwrapping to the UV map. I divided the model into face, limbs, torso, ears, lashes, nails, lips, etc... I used different materials for different body parts with similar material settings. For the torso, limbs and face I used the same materials with different textures. I used multiple materials on each object; the lips had another material just like lashes, and nails etc (Fig.02). |