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Texturing a Scene using the Total Texture CDs

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Date Added: 24th March 2010
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970_tid_slide0005_image045.jpg

Texturing The Ground

970_tid_slide0002_image005.jpg
The Model

970_tid_slide0002_image007.jpg
The Color Map

970_tid_slide0002_image009.jpg
The Bump Map

970_tid_slide0002_image011.jpg
The Proceedural Map

970_tid_slide0002_image013.jpg
Particles

970_tid_slide0002_image015.jpg
Map for big particles used as color and bump

970_tid_slide0002_image017.jpg
Map for small particles used as color and bump

970_tid_slide0002_image019.jpg
The ground completed

The bigger particles have some additional procedural maps to make them look 'dusty'. The bitmap-texture is mapped spherical around the z-axis.

The Locomotive

970_tid_slide0003_image021.jpg
Model

970_tid_slide0003_image023.jpg
Map for body used as color and bump

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Wrapping the map around body

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Map for front used as color and bump

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Texture mapping for the front

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The different parts of the loc where all textured individual

970_tid_slide0003_image033.jpg
The finished Locomotive

The Locomotive has an extra procedural map too, that gives a dusty look. I used only 2 techniques of mapping of the textures, because its always the same way: look at the geometries of the objects, and decide in which direction and which way the
texture has to be mapped. I used only metal maps for this object from the 3d-total texture Cd's.


The Shadows

970_tid_slide0004_image035.jpg
A simple plane with a filter map

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The filter map

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Light source and shadow plane

The scene has only 1 light source (the sun) and a smooth ambient light. The Filter map is part of the 3D-Total Textures.

The Scene

970_tid_slide0005_image041.jpg
This is the stage setting of the scene in Imagine 3D

Rendered dust of loc

970_tid_slide0005_image043.jpg
Final Rendered loc w/o dust

970_tid_slide0001_image003.jpg
I rendered the scene 2 times, the dirt of the loc, and the loc w/o dirt. Combined it in Photoshop.
Rendered in Imagine 3D in 1024x768 with a soft shadow element count of 45 in 2 hour's.
Normally I use procedural textures only. But I was very impressed with the wide possibilities of the Total Textures Pack.

J.Roever


 
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