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Making Of '3:00am'

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Date Added: 9th December 2009
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958_tid_mood_luminosity.jpg
combined with this Luminosity texture. It's dependant on the incidence angle

958_tid_mood_diffuse.jpg
And here it's basically the same

The Ground

958_tid_ground_overview.jpg
958_tid_ground_main.jpg
958_tid_text01.jpg
3DTotal Texture
958_tid_text02.jpg
modified in photoshop

This is the Colour channel of the Ground-Texture. We took one of the 3dTotal textures and wanted to make it look as if it was Marble

For the Specularity channel, Sebastian simply increased the contrast of the modified Colour Texture and lowered it's brigthness. For the small bump we simply used the 3d Total Bump Texture which belonged to the initial colour map

The Furniture

958_tid_wood_overview.jpg
For the wood texture, we also used a 3dTotal texture as basis, but modified it again in Photoshop with the help of a gradient map. Sebastian really has a hand with those Gradient Maps

958_tid_woodtexture_gradient.jpg
colour adjustment with a dark brown gradient map
958_tid_wood01.jpg
Before
958_tid_wood02.jpg
After


This map was then used in the Colour channel

958_tid_wood_main.jpg 958_tid_wood_reflection.jpg

Since the Colour maps are pretty simple, I won't go into detail here. Then only 'special' thing about the textures of the furniture is the reflection map, which has once again a incidence-angle applied to it.





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