Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Anhells'

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(2 Votes)
| Comments 0
Date Added: 9th December 2009

The anatomy is complete. By now I'm starting to have a bit more clear where do I want to go with that character.

I used a Biped as bones and Skin modifier for the rigging. I did a very basic skinning at first stage (when I was not planning to add more characters) and I after I was happy with the pose, I took a snapshot of the mesh and started making it all look better. Also, I opened the mouth editing at vertex level.

had very clear that I wanted some demonic-angel look for the characters, so I modeled a tail to contrast with the angelical wings. Also I was looking for a very dinamic pose, so I modeled the tail in line with the direction of the action. As it is an independent object, and the back is not going to be seen, I do not need to model the intersection with the body

As you can see, the back of the model is very hard tweaked to make it look good with the camera, but not so good in other angles

The cloths. Well, I'm not too sure why they should be wearing cloths in that place, but they help me to give more action to the movement.

< previous page continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 3936

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 3140

Paint a rainy scene

by Sergey Svistunov
published on 2016-04-06

Keywords: Sergey Svistunov, rain, photoshop, scene, tree

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 4437

Making of: Tombstone

by Dhanad Islam
published on 2014-12-11

Keywords: ZBrush, Maya, Photoshop, fantasy, beast

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 34719
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..