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Making Of 'All Road'

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Date Added: 9th December 2009
Software used:

953_tid_girl3.jpg
I then started the basic texturing..

I knew that the tires would be hardest part so I designed some UV maps and applied some Prodecural layers to add to whole effect.

953_tid_texture1.jpg
The rest of the texturing was image maps of metal textures downloaded from the web and Some basic procedural layers to break up the UV seams and add some dirt layers..

953_tid_texture3.jpg
953_tid_texture2.jpg
For the final render I used a basic scanned image to composite onto..
Again I wanted to use a real world image rather than a fantasy landscape to add believability to the shot so I chose an ambient image without much direct lighting ..

The lighting was created to generate diffuse soft shadows using arrays of area lights matching the image and to not detract to much from the main subject of the render..

953_tid_allroad.jpg

953_tid_allroadwirefinal.jpg
Here is also a second version that I made using basically the same techniques and recolored slightly in photoshop

953_tid_Allroad2.jpg
To see more by Neil Maccormack, check out Prime - The Definitive Digital Art Collection


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Readers Comments (Newest on Top)
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Callan on Sat, 25 August 2012 6:21pm
This is fantastic!! Thank you for the breakdown.
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