Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Jean-Luc Picard'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 117055 Views
| 0 Comments
| Comments 0
Date Added: 23rd November 2009
Software used:
Keywords:

Texturing / Shading

To make textures I used Mudbox's projection brush and a couple of hi-res images to reproduce skin details. I think that Mudbox is very useful and fast for texturing. I used a front and a side view to easily project the skin onto my model (Fig.06).

95_tid_Fig_6.jpg
Fig. 06

Later I used Photoshop to tweak my color map and obtain bump, specular and dermal maps to build my fast skin shader (Fig.07). Here you can see how I've set it - please note that I mapped the color map also on primary and secondary specular color values, as I think it gives a more natural look to the skin (Fig.08).

95_tid_Fig_7.jpg
Fig. 07

95_tid_Fig_8.jpg
Fig. 08

To texture the jacket I mainly used Photoshop. I found a good cloth texture in my personal texture library and I made it tileable. I only used Mudbox to correct the texture seams with the projection brush method and my tileable texture as a stencil (Fig.09).

95_tid_Fig_9.jpg
Fig. 09


To make textures of the eyes' bulb I decided to use paint effects to achieve the classic branched look (Fig.10).  I saved this image and then composited it with the rest of the textures made in Photoshop, adding some more veins manually (Fig.11). The bulb was textured with a gradient on transparency channel that made the geometry totally transparent only on the iris area. This trick helps to achieve a natural gradient effect between the iris and the bulb.

95_tid_Fig_10.jpg
Fig. 10



< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Render stylized characters

by Aekkarat Sumutchaya
published on 2016-11-02

Keywords: Aekkarat Sumutchaya, girl, hair, character, photoshop

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 0 Views 2573

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 11562

Know the Basics: ZBrush – part one: Modeling

by Ricardo Manso
published on 2016-05-19

Keywords: Ricardo Manso, ZBrush, basics, tutorial

rating star fullrating star fullrating star fullrating star halfrating star none (8)
Comments 0 Views 12965

Designing a narrative mood concept

by Sebastian Gromann
published on 2016-05-11

Keywords: Sebastian Gromann, illustration, Africa

rating star fullrating star fullrating star fullrating star fullrating star none (9)
Comments 1 Views 9774
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..