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Realistic Ear Modelling

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Date Added: 9th December 2009
Software used:
Keywords:

11. Edit this region, mobing the polygons:

949_tid_011.jpg
12. To give some volume to the ear, extrude the external edges 2 times, as highlighted:

949_tid_012.jpg
13. First test of subdivision. The ear should look like this:

949_tid_013.jpg
14. Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:

949_tid_014.jpg
15. ... and the smoothed version:

949_tid_015.jpg
16. The back part of the ear should look like this:

949_tid_016.jpg
17. ... and like this smoothed:

949_tid_017.jpg
18. The ear viewed from the back, the ear should have a shape similar to this:

949_tid_018.jpg
19. After moving some vertices and adding some details, this is final result in low-poly...

949_tid_019.jpg
20. ...and smoothed:

949_tid_020.jpg

21. Here you can see the render. All the anatomical names are mentioned (in portuguese):

949_tid_021.jpg



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Readers Comments (Newest on Top)
avatar
Geet on Wed, 07 August 2013 7:22am
Awesome Tutorial, thanks a lot, really easy too for beginners :D
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