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Basic Modelling for beginners

By Rinne
| Your Rating:
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(6 Votes)
| 64245 Views
| 2 Comments
| Comments 2
Date Added: 9th December 2009
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Let's take a wood texture (mo matter where it's from), click on the second sphere, double click at diffuse color on Bitmap:

937_tid_044.jpg
There we choose our wood texture: (you can turn the field "mirror" on, so the texture always fits perfectly together, without seam):

937_tid_045.jpg

937_tid_046.jpg
Now let's turn the funny blue-white cube on, and then copy the texture to the table (the cube has to be turned on, to make the texture visible)

937_tid_047.jpg
But.. what's that? There's no texture on the table, how can that be? Did we do something wrong?

937_tid_048.jpg
No, everything's right, we just have to set an UVW Map Modifier.

Let's use the following options:

937_tid_049.jpg
Hmm, not that bad. Is it?

6. Rendering

So, now there's a simple trick, to let the models look nicer. We render the model. Therefore click on rendering:

937_tid_050.jpg

Then this window appears.

937_tid_052.jpg  
I won't explain, what the every single field means now, just the most important:

Width and Height control the size of your picture in pixels.
At "Files" you can save the picture.
In Viewport you can choose, from what viewport the picture should get rendered.
After clicking on "rendering", you see, how the picture gets build, how does it look? Well, this is only simple modelling, so, don't worry, I'll make an advanced tutorial, too. :)

But there's still missing something, hmm...

937_tid_051.jpg  




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Readers Comments (Newest on Top)
avatar
Val on Thu, 29 November 2012 1:59pm
Thanks for your effort. Appreciated a lot !
avatar
Joe on Sat, 17 December 2011 3:09pm
Hey,.. thanks for putting the time into putting this together. The fact that I have a newer version of 3ds max made somethings a lil difficult to go through, but your tutorial helped me get something started and it came out nice for me. Thanks again
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