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Basic Modelling for beginners

By Rinne
| Your Rating:
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| 2 Comments
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Date Added: 9th December 2009
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4. Let's start

We start with something simple: a glass with background and lighting.

The ground:

937_tid_021.jpg
First of all we create a Box with two height segments in the "create" window.

Now we set the Box in the "Top" View with a height of 3, witdh of 60, and length of 80.

But the box isn't in the middle of the grid, so we choose the move modifier:

937_tid_023.jpg

Then we press F12 and set all numbers to 0:

937_tid_024.jpg
937_tid_033.jpg
937_tid_025.jpg
Now we call the object Tisch01 (which means table in German).

Now let's have a look at the Object Modify tab:

937_tid_026.jpg
937_tid_028.jpg
For this we have to select our "table" and then choose the "edit mesh" modifier: Now we choose "vertex" in the edit Mesh modifier:

937_tid_029.jpg
     
937_tid_031.jpg
Let's now zoom, to have a closer look:

937_tid_030.jpg
For this we hold the left mouse button, and move the mouse upwards.

Now draw a grid around the upper 2 vertices by clicking and dragging the mouse to selected them:

937_tid_032.jpg

Now we choose the scale button, and move these vertices closer together:

937_tid_033.jpg

In the small box (red arrow), we see the count of skaling, let's set it to 85. We didn't really move 2 vertices, we moved 4, we just could see 2 in the front window, because they lied exactly at the same points in front view.

Now let's turn away from our bizarre table, and let's look at the glass:

For this we zoom at a good position, by clicking this button:

937_tid_034.jpg

After that we rotate in the perspective view, by clicking this button (rotating works
same as zooming):

937_tid_035.jpg





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Val on Thu, 29 November 2012 1:59pm
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