### Keep up-to-date with Free tutorials!!

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

1 | 2 | 3 | 4 | 5
Basic Modelling for beginners

By Rinne
| 59886 Views
| 2
Date Added: 9th December 2009
Software used:

## 4. Let's start

We start with something simple: a glass with background and lighting.

The ground:

First of all we create a Box with two height segments in the "create" window.

Now we set the Box in the "Top" View with a height of 3, witdh of 60, and length of 80.

But the box isn't in the middle of the grid, so we choose the move modifier:

Then we press F12 and set all numbers to 0:

Now we call the object Tisch01 (which means table in German).

Now let's have a look at the Object Modify tab:

For this we have to select our "table" and then choose the "edit mesh" modifier: Now we choose "vertex" in the edit Mesh modifier:

Let's now zoom, to have a closer look:

For this we hold the left mouse button, and move the mouse upwards.

Now draw a grid around the upper 2 vertices by clicking and dragging the mouse to selected them:

Now we choose the scale button, and move these vertices closer together:

In the small box (red arrow), we see the count of skaling, let's set it to 85. We didn't really move 2 vertices, we moved 4, we just could see 2 in the front window, because they lied exactly at the same points in front view.

Now let's turn away from our bizarre table, and let's look at the glass:

For this we zoom at a good position, by clicking this button:

After that we rotate in the perspective view, by clicking this button (rotating works
same as zooming):

< previous page continued on next page >

1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Master MODO portraits: Master skin, hair and fur

Keywords: modeling, texturing, modo, portrait

(10)
0 34428

Tutorial

Character Production in 3ds Max - Chapter 01

Keywords: 3dsmax, poly modeling, character

0 18624

Tutorial

Beginner's Guide to 3ds Max - 09: Lighting & Rendering

Keywords: beginners, fundamentals, 3ds max, lighting, rendering,

0 32850

Tutorial

Beginner's Guide to 3ds Max - 04 & 05: Creating and Editing Primitives and Modeling a Wrench

Keywords: beginners, fundamentals, 3ds max,

12 45305