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I also unwrapped the model to make it ready for texturing (Fig.03).

934_tid_figure_03_characters_uv_map.jpg
Fig. 03

After that I exported it back into ZBrush, divided it a few times and started working on some fine geometry. It was at exactly that time that I started feeling a bit stupid as it turned out to be rather difficult to combine all the different parts and yet make them look organic and natural. It became a series of experimenting, trying this and that, exploring human and animal anatomy and thinking about how to apply it to my zombie and make it look believable.

Then I divided the model even more and started adding all the different wrinkles - my favorite part of the work (Fig.04). I used free alphas from ZBrushCentral - really awesome stuff - and also created some from the iguana photos for the cheeks and the back of my zombie creature (Fig.05). That's the real fun, it's only texturing that I like more!


934_tid_figure_04_zbrush_sculpting.jpg
Fig. 04

934_tid_figure_05_texture_refrence.jpg
Fig. 05



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Readers Comments (Newest on Top)
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Steve Wilson on Mon, 19 December 2011 2:34pm
Great little character. Thanks for the tutorial! :)
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