Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Cross Of Iron'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(4 Votes)
| Comments 0
Date Added: 7th May 2010
Software used:
It was now time to give the general an expression. I wanted the general to have a cruel feeling, but his expression also needed to be natural, not artificial. So I made some subtle changes (Fig.05).

Fig. 05

I don't have much to say about the uniform; I just carefully referred to my references and made sure that after I put every single piece back together, it would still look and feel like a German general's uniform (Fig.06).

Fig. 06

Ok, so that brings me to the end of the modeling part, so I'm just going to summarize my workflow so far (Fig.07 - Fig.09):

  • Start from a simple mesh
  • Deform this simple mesh to match the reference
  • After getting the correct proportion, use re-topology technique to make wireframe nice and clean
  • Sculpt every detail until you get the final result you want
  • Give a facial expression

Next I exported a low-poly OBJ, a displacement map and a normal map from ZBrush to Maya. With those three elements, I was able to exhibit a very highly detailed model with just a low-poly geometry. The low-poly geometry gives a clean and simple wireframe. The displacement map gives further detail base on the low-poly geometry, and the normal map gives the final, super-fine detail base on the displacement map (Fig .09).

Fig. 07

Fig. 08

Fig. 09


The light setting was fairly simple. I used four lights - a key light, a rim light and two bounce lights - which gave me the illumination I needed. I gave the rim light a blue color to make the lighting more interesting. The eyes shining under the shadow gave a creepy feeling (Fig. 10).

Fig. 10

< previous page continued on next page >

1 | 2 | 3
Related Tutorials

Making Of 'Mantis Queen'

by Nick Miles
published on 2010-10-22

Keywords: mantis, queen, creature, character, insect,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 72797

Making Of 'Uplift Universe'

by Malanjo
published on 2010-06-16

Keywords: character, woman, female, creature,

rating star fullrating star fullrating star fullrating star halfrating star none (2)
Comments 3 Views 60431

Modeling Bird

by Aivaras Grauzinis
published on 2009-06-22

Keywords: character, bird, modeling, maya,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 18841

Making Of 'Dominance War IV: Bishop'

by Gavin Goulden
published on 2009-06-25

Keywords: character, human, male, dominance, bishop,

rating star fullrating star fullrating star fullrating star fullrating star full (13)
Comments 1 Views 233902
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..