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Making Of 'Blind Warrior'

By Ryan Lim

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Date Added: 9th December 2009
Software used:

929_tid_006_all_position.jpg
final body and armor with texture, made sure to check your characters proportions from every angle

929_tid_shield.jpg
929_tid_shield02.jpg
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Zbrush can make a highly detailed bump map. For his Knee guard, Medal and Helmet, I moved them into Zbrush. In Zbrush I completed the displacement map. I eventually decided against using displacement for them because they are too small. so I used bump, but if you think want to use a bump map, you will change your bump value to a much higher level or change the map levels in photoshop.

For the hair I used hair FX in 3dmax

929_tid_008_hair.jpg

Hair Fx can make fairly realistic hair, If I was animating, the hair will react appropriately. Hair FX uses Environment Effects. sometimes it will take a lots of memory but Vray and 3Dmax can handle this scene. this is my Hair FX settings.

Lighting and rendering in Vray.

929_tid_009_light.jpg
this is my lighting setup. Vray has a new secondary calculation method "Light cache" which can save a light map. If you use it, it can cut down your render time.

Of all my projects the blind warrior took a very long time because he has a lot of details to consider on his body. and I painted all the maps in zbrush. I didn't use any photographs. I like this project based on the picture. when I finished the character, I think that I give life to him.

thank you for reading this article and 3Dtotal for giving me a chance to share my experience

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