final body and armor with texture, made sure to check your characters proportions from every angle
Zbrush can make a highly detailed bump map. For his Knee guard, Medal and Helmet, I moved them into Zbrush. In Zbrush I completed the displacement map. I eventually decided against using displacement for them because they are too small. so I used bump, but if you think want to use a bump map, you will change your bump value to a much higher level or change the map levels in photoshop.
For the hair I used hair FX in 3dmax
Hair Fx can make fairly realistic hair, If I was animating, the hair will react appropriately. Hair FX uses Environment Effects. sometimes it will take a lots of memory but Vray and 3Dmax can handle this scene. this is my Hair FX settings.
Lighting and rendering in Vray.
this is my lighting setup. Vray has a new secondary calculation method "Light cache" which can save a light map. If you use it, it can cut down your render time.
Of all my projects the blind warrior took a very long time because he has a lot of details to consider on his body. and I painted all the maps in zbrush. I didn't use any photographs. I like this project based on the picture. when I finished the character, I think that I give life to him.
thank you for reading this article and 3Dtotal for giving me a chance to share my experience
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