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916_tid_4_2.jpg
916_tid_4_3.jpg
916_tid_4_4.jpg
916_tid_4_5.jpg

Rendering

The rendering is a standard scanline render, rendered in viz 2005. I was planing on using MentalRay, but It didn't work out well with the scene.

916_tid_5_1.jpg

Lighting

a very blue viz sunlight 3 blue omni lights with attenuation and a spot light with volume light projecting the water caustics, to give the right under water feel

916_tid_5_2.jpg




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