Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Caterham'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 75656 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

After I rendered the blk & white tire mask I added a planar uvw mapping modifier set to map channel 1 below the bend modifier in the modifier stack (for adjusting the blk white tire mask later).

908_tid_image028.jpg 908_tid_image029.jpg

908_tid_image030.jpg 908_tid_image031.jpg

I assigned a multi-sub-object material with 2 mat slots to the tire. When using multi-sub-object material I had to assign different material ID's to the treads(groove area)(1) and to the side of the tire poly(2). The first slot in the multi-sub-object material was for the treads area (area which made contact with the ground) and the second slot was for the side area (brand and specs of the tire).

For the treads material I used a mix map for the diffuse slot. In the mix map the first map slot I just used a dark grey color. The second map slot I added a noise map with the same color of the asphalt road. For the mix amount maps slot I added another mix map. In the new mix map I added the black & white tire mask image in the first slot. The second map slot was just the color black. And for the mix amount map I used a black & white noise map to add some randomize texture to the tire.

908_tid_image034.jpg 908_tid_image033.jpg

908_tid_image032.jpg 908_tid_image035.jpg

908_tid_image036.jpg


For the side of the tire I first added another planar uvw mapping modifier to the top of the modifier stack of the tire and change the map channel to 2.

908_tid_image037.jpg
908_tid_image038.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Paint a gnarly tree

by Sergey Svistunov
published on 2016-06-16

Keywords: Sergey Svistunov, Photoshop, tree, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 4413

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 5448

Making of 'Fiat 500'

by Alexander Pronskiy
published on 2009-12-09

Keywords: car, old, classic, fiat 500,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 41726

Making of 'Ford Mustang'

by Zdenek Urbánek
published on 2009-12-09

Keywords: car, classic, ford mustang,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 35644
Readers Comments (Newest on Top)
avatar
Meddi on Tue, 08 May 2012 10:16am
Nicely done buddy...
Add Your Comment