Making Of 'Cherries'

Modelling

I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane and the bowl is created with a line, and with the lathe deformer

Cherries and Ground

3 different models of cherries were modelled and 3 different textures were applied. I've just copied and pasted the cherries in the bowl with different positions and various sizes to create the realistic aspect.
The ground, was textured it with an image coming from Total Textures

Fig 03

Fig 03

Diffuse Map

Fig 04

Fig 04

Bump Map

The Bowl

The bowl is created with a simple spline and I've just added a lathe deformer to create the final model. The holes were bored afterwards with the booleans.

For the textures, I used an image coming from Total Textures.

Fig 06

Fig 06

Diffuse Map

Fig 07

Fig 07

Bump Map

Lighting

For create this summer aspect I've used Vray render engine with GI and 2 different spotlight.

The first spot light is a simple spotlight from 3D Studio max with a light yellow color to simulate the sun. In the projector map shadow slot I've inserted a picture from a tree to simulate shadows of a tree.

And I've added a vray light to reinforce the shades.

Here you can see the difference:

Fig 09

Fig 09

Only GI - not textured

Fig 10

Fig 10

GI / spotlight - not textured

Fig 11

Fig 11

Only GI

Fig 12

Fig 12

Only Spotlight

Viewport mesh

Viewport mesh

The final touch are the leaves. They bring a touch of freshness/coolness . It's just a map and a b/w map in the opacity slot, like this.

Fig 14

Fig 14

Diffuse Map

Fig 15

Fig 15

Opacity Map

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