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Making Of 'Dante Alighieri'

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Date Added: 9th December 2009
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For example in this image I used the alpha "brush 22" to create some veins on the nose.

879_tid_image24.jpg
Now leave the "PM" turning on only colour and fade. Fix any eventual parts where the texture doesn't look right, drawing the colour directly onto the model with the standard draw pointer, with only RGB turned on.
To do the shadow of the beard enter the "PM" and, as in the next image, select the simple brush with alpha "brush 40" and "spray stroke" with a dark grey/green hue. Paint the shadow in the appropriate areas. Do the same thing on the other side.

879_tid_image25.jpg
Leave the "PM" with only colour and fade turned on and take a look at the result.

879_tid_image26.jpg

Now go to the texture menu, flip the map and export with the format you prefer (I use TIFF).

Create another texture map, again at the highest resolution; this will be the normal map. To do this I use a plug-in called Zmapper that you can find on the Pixologic website.

879_tid_image27.jpg

 


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Readers Comments (Newest on Top)
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Guido on Fri, 06 July 2012 11:20am
Very nice and inspiring
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Josh on Sun, 12 February 2012 9:06am
Hey this is amazing... How many hours of work was this, and how much would you charge to design a 3D model of a character from a photo?
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