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Making Of 'Dante Alighieri'

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Date Added: 9th December 2009
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879_tid_final_image.jpg
In this tutorial I will explain how I created the image "Dante Alighieri", starting from the modelling which was done in Softimage|XSI, unwrapping with Modo, detailing in Zbrush and some post production with Photoshop.

The modelling of the base mesh was done starting from the shape of the eye.

In XSI, get a polygonal sphere. Rotate it 90° on the X axis so that we have a pole facing us.

879_tid_image01.jpg
Delete half of the sphere. Now you have the mesh you will need to be able to model the eyelids for one of the eyes. After eliminating the first crown of polygons (the crown closest to the pole), to obtain the aperture between the eyelids, put another sphere behind this half sphere. You will use this new sphere as a guide to model the shape of the eyelids as adherent as possible to the eyeball.

879_tid_image02.jpg

Now we can start modelling the eyelids. To obtain the eyelid thickness, extrude the edges of the aperture inwards 2 or 3 times, making sure to leave 1 crown of edges as close as possible to the external one.

879_tid_image03.jpg

 
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Readers Comments (Newest on Top)
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Guido on Fri, 06 July 2012 11:20am
Very nice and inspiring
avatar
Josh on Sun, 12 February 2012 9:06am
Hey this is amazing... How many hours of work was this, and how much would you charge to design a 3D model of a character from a photo?
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