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Posing

For posing the alien I used the masking and rotation functions in ZBrush. After posing I added some last details to the body like folds and skin structure and made some corrections (Fig.05).

878_tid_3dtotal_makingof_zbrush_alien_baby_05.jpg
Fig. 05

Painting

For painting the alien I used only polypainting in ZBrush. I started with the veins and subsurface red flesh tones. After that I overpainted that slightly with the main skin color, but only faintly so that the veins could shine through (Fig.06).

878_tid_3dtotal_makingof_zbrush_alien_baby_06.jpg
Fig. 06

Generate Maps

The ambient Occlusion map was a mix of the displacement map and an ambient occlusion map which was generated with mental ray in Max. This gave the map more details.

The displacement and specular maps was generated in ZBrush. To get the structure for the specular map I used the cavity masking option in ZBrush.

All maps were exported from ZBrush. The maps have to mirror vertically when you export them (Fig.07).

878_tid_3dtotal_makingof_zbrush_alien_baby_07.jpg
Fig. 07

Scene in 3ds max

In Fig.08 you can see the positions of all lights and the camera. For the reflections I used a reflection color in the render settings. There is no sunlight!

878_tid_3dtotal_makingof_zbrush_alien_baby_08.jpg
Fig. 08


Scene Details

All other objects in the scene were built in Max, the plate with box modeling and the band with a spline object (Fig.09).

878_tid_3dtotal_makingof_zbrush_alien_baby_09.jpg
Fig. 09



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