I continued to work on the cat and padded stool. At this point already knew that the cat was going to be an artist and he would have drawn something interesting on the wall. An idea with a vine and easel suddenly appeared - eureka! I distinctly saw something that looked more like a final image. In such moments, I always feel particularly inspired and that day I drew without stopping - and slept well that night! Here is what the picture looked like at the end of the day (Fig.04).
The next day I continued to develop my idea. To model the cat and the vine branches I used polys in ZBrush. By the way, it's possible to break up the 3D work process into three distinct stages: modeling, texturing and light, which you can also apply the grading system to. I say this because you must not neglect any of the stage and you have to try to do each of them as well as you can, because they are closely interrelated.
Here are some of the reference images I was using at this point (Fig.05).
And the results of my modeling (Fig.06).
Texturing And Materials
Photos were used for the texturing of the easel, vines, leaves and canvas. The vine branches were textured by using bark from photo, the leaf textures came from photos of leaves - etc. For the canvas I used a canvas texture in the bump slot. Everything else is a color or texture that was drawn by hand, including the texture of the carving and the dust on the easel and the marks on the wall (Fig.07).
An idea with a wave and fishes came to mind when I looked more closely at the shapes on the wall. So I decided to come up with something a bit more visually interesting and came up with a simple sketch. A lot of people like it - which was great! - so I developed the sketch by hand into a texture, using the wall's diffuse channel (Fig.08).
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