Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Poker Master'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(27 Votes)
| Comments 5
Date Added: 17th February 2011
Software used:
 For the shirt and the rest of elements, I took photographs of all the possible things that I could use (Fig.10).

Fig. 10


Back in Maya, I assigned a neutral white shader to start with the lighting tests. I used 3 lights, as follows (Fig.11):

  • One light above his head acting as main light (light 1)
  • One bluish backlight (light 2) that accentuates the volume of the head
  • One bluish fill light coming from the left of the image (light 3) to reduce the dark areas of the character

Fig. 11

You can see the effects of this lighting setup in Fig.12.

Fig. 12

At this point, I decided to add an HDR sphere to make the lighting with more variations. In Photoshop, I merged different HDRs and placed the light sources of those HDRs to match the lighting that I previously created in Maya. I also duplicated some light sources from the HDR and changed the hue and intensity (Fig.13). I then mapped the HDR to an invisible sphere.

Fig. 13

As this FG lighting would be added to the previously created lighting, I reduced the intensity of the initial Maya lights in order to finally get a similar light intensity with the FG sphere just added (Fig.14).

Fig. 14

< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

The making of Ellie re-imagined

by Ray Thuc Le
published on 2016-10-06

Keywords: The Last of Us, making of, character, ZBrush

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 4308

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 9845

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 6590

Design a vampire

by Richard Tilbury
published on 2015-08-31

Keywords: vampire, character, creature,

rating star fullrating star fullrating star fullrating star fullrating star none (2)
Comments 0 Views 7341
Readers Comments (Newest on Top)
Needse on Wed, 29 August 2012 1:21pm
really kool tut very informative great job thanks
Liang Wang on Sun, 20 November 2011 3:13pm
How do you make detail on the neck,such as crease.just through the alphas?what is the meaning of the "masking by intensity ", who can help me.
Koooorl on Fri, 11 March 2011 12:03pm
Wau very nice and professional pipeline and great result !!! Congrats!
Comeinandburn on Fri, 18 February 2011 9:58pm
this is an outstanding workflow making of, thanks I learned a lot. I really like how you used photo sources for the brush alphas, it really looks awesome. great result!
Andre Ferwerda on Thu, 17 February 2011 10:50am
Thank you for sharing this. Some really nice tips in here that I can use.
Add Your Comment..