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872_tid_image_18_poker_master_final_render.jpg

Introduction

In this 'making of' article I will try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character. I wanted to learn "new generation" tools, like ZBrush, and this project gave me the opportunity for exactly this.

Modeling

I made a basic model in Maya, taking care to ensure that all of the polygons were 4-sided (Fig.01), and then exported to ZBrush.

872_tid_image_01_base_mesh.jpg
Fig. 01

I could have generated the UVs here; this would have been a good moment for projection mapping. But I decided that I would use UVLayout later. With this software the "pose" of the geometry doesn't matter, and so I decided to wait for more detailed meshes from ZBrush.

I imported the OBJs into a ZBrush file using SubTools. I created some reference objects, like the table and cigar, and then posed the character using Transpose Master (Fig.02). Using the Standard and Move brushes, I began the process of adding detail and the refinement of the meshes. I continued this until I had something similar to the geometry that I wanted, still with a low number of polygons (Fig.03).

872_tid_image_02_transposing_model.jpg
Fig. 02


872_tid_image_03_characters_sitting_pose.jpg
Fig. 03

I deleted the polygons that were not going to be visible, like the torso and the interior of the shirt. I then had 3 different meshes: head, arms and shirt. I exported these meshes to OBJ format to create the UVs with UVLayout. In UV layout, I made some UVs shells for better distribution and less distortion of the UVs. I tried to place the seams away from the view (Fig.04).

872_tid_image_04_chracter_uv_maps.jpg
Fig. 04

continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Needse on Wed, 29 August 2012 1:21pm
really kool tut very informative great job thanks
avatar
Liang Wang on Sun, 20 November 2011 3:13pm
How do you make detail on the neck,such as crease.just through the alphas?what is the meaning of the "masking by intensity ", who can help me.
avatar
Koooorl on Fri, 11 March 2011 12:03pm
Wau very nice and professional pipeline and great result !!! Congrats!
avatar
Comeinandburn on Fri, 18 February 2011 9:58pm
this is an outstanding workflow making of, thanks I learned a lot. I really like how you used photo sources for the brush alphas, it really looks awesome. great result!
avatar
Andre Ferwerda on Thu, 17 February 2011 10:50am
Thank you for sharing this. Some really nice tips in here that I can use.
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