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Maxwell Interior - Day and night

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Date Added: 9th December 2009
Software used:

The next step is to texture all those small objects in the scene. I used the same techniques like before, I just had to browse through the texture collection on the CD and the rest was pretty easy.

Note: A lote of the objects didn't make use of any texture at all, they are simple Maxwell materials. That goes for all the porcelain stuff, all chrome accessoires, glass objects etc.

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By now we have pretty much everything done to make the scene appear a lot more natural by making use of a variety of different textures which can either be found on total Textures v6 or total Textures v2.

Let's have look at the scene at the current state.

870_tid_Image_10.jpg

Here are a few more info's about the lighting setup of this piece. However this is only Maxwell specific and some of Maxwell's features can hardly be translated into another rendering package.

870_tid_Image_11.jpg
I did three renders in Maxwell, one lit by sky and sunlight abother one with only skydome lighting and a last one with a flashlight style.
Every image took around 4 hours on a Dual Xeon 3.2 HT and has been postprocessed later on in photoshop for color adjustments and final tweaking.

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I wish to thank 3dtotal for letting me use their Total Texture CD sets to recreate my scene again.
The textures are of a very high quality and can save you a lot of time when working with them.

Regards,

Benjamin Brosdau.

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Readers Comments (Newest on Top)
avatar
Jmg on Mon, 28 November 2011 5:55am
Why the material editor is not previewing materials ? and What was the scene size...i mean 4 hours each on dual Xeons ?
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