Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Maxwell Interior - Day and night

By Benjamin Brosdau
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(2 Votes)
| 38388 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
870_tid_Image_12.jpg
Hi and welcome to this project overview. This is a tutorial based on a scene I did earlier and which has been retextured along with 3dtotal's texture CD's as an example of how they can greatly enhance your scene.

Since the entire scene already existed I could focus entirely on texturing and surfacing.

This is our starting point

870_tid_Image_1.jpg
I used 3ds max 7 SP1 for the modeling part and Next Limit's Maxwell Render (Version 1.2.1 beta) for the final rendering.

Here is a quick preview of how the scene looks without textures and only default Maxwell diffuse materials applied.

870_tid_Image_2.jpg
Alright, on the the texturing. Since most objects are relatively simple in shape I managed to get away with rather easy UVW maps. A planar or box type UV mapping style was sufficient in most cases, only the fruits on the table used a spherical type.

You can see in the image below which textures I choosed for the various objects in my scene.

870_tid_Image_3.jpg
870_tid_Image_4.jpg
870_tid_Image_5.jpg

The green furnitures in the back is a simple diffuse material with only a color in the diffuse channel but a texturemap in the bump channel set to a very weak level.

870_tid_Image_6.jpg


continued on next page >
 
1 | 2
Related Tutorials

Tutorial

Create moody fantasy concepts in Photoshop



Keywords: Photoshop, Scene, Mood

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 7615

Tutorial

The making of 'Old Pilar – Reloaded'



Keywords: ZBrush, Interior, 3ds Max, SketchUp, Corona

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 31411

Tutorial

Creating a 3D Building and Interior in 3ds Max: Texturing



Keywords: scene, interior, texturing,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 43121

Tutorial

Making Of 'The Kitchen'



Keywords: scene, kitchen, walls, modern,

Go to galleries 1
rating star fullrating star fullrating star fullrating star nonerating star none
Comments 0 Views 64434
Readers Comments (Newest on Top)
avatar
Jmg on Mon, 28 November 2011 5:55am
Why the material editor is not previewing materials ? and What was the scene size...i mean 4 hours each on dual Xeons ?
Add Your Comment