Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Village'

By dOUGh
| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(2 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:

The ground was textured with photos I made from the sandy streets in my hometown. All photos were arranged and composed over the test-render of the scene. I made the textures for front-projection. The bump-map was made from the color-map, but before it could be used on the bump-channel, it had to be backed to an atlas-UV



Rendering was made in 3 passes. One of the passes was used for the complete scene, without the donkey and the grass. For each, the donkey and the grass, separate scenes were setup.

The scene for the complete render was based on the scene made for the model-creation. I used one Area-Light as the sun, coming from the left. As usually I used only this one light and Radiosity. The ocean in the background, was composed with photos taken in Spain, the sky used self-made photos and a few sky-images from various Total Textures CD's.

For the donkey, the first scene was altered: All objects but the ground were removed. Since Sasquatch was used for the donkey-hair, the area light was changed to a spotlight, Radiosity was turned off. A higher ambient light the ground, the alpha-channel was set to "Shadow Density


The scene-setup for the grass was almost the same as for the donkey-scene. To place the grass I painted a black and white density-mask in Photoshop for front-projection. This map was backed onto an UV-map, so that Sasquatch could use it.

In Post-production all elements were composed with the help of the alpha-map. Some minor mistakes in the image were corrected by painting. Color and the contrast were changed, also a very subtle blur effect was added.

That's it. I hope the overview was of any interest for you. If you have any additional question, feel free to contact me via my homepage.


< previous page
1 | 2 | 3
Related Tutorials

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1522

Project Overview: Zygosis - Anatomical Architecture

by Kazuhiko Nakamura
published on 2013-04-30

Keywords: scene, animal, architecture, steampunk,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (16)
Comments 2 Views 56357

Photoshop Matte Painting Tutorial: Moon

by Tony Ross
published on 2011-11-24

Keywords: moon, skyline, video edit, scene,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (5)
Comments 3 Views 31888

Making Of 'Cais das Artes (Quay of Arts)'

by Ricardo Canton
published on 2012-10-01

Keywords: scene, building, quay, arts,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (51)
Comments 7 Views 437791
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment