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861_tid_060.jpg
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For the spec map I just used what i've already painted i've just by adding a Hue/Saturation layer to fade out all the colours.

861_tid_061.jpg
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Notice i've use most of the layers but left out some of the colour ones.

861_tid_062.jpg
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Next is the reflection map, this is kind of like a spec map is it brings nice colorful highlights in the more reflective parts of the skin. notice the eyelid and lips are the brightest parts to give them a nice reflective shine. this map does not really have that much effect in this shader.

861_tid_063.jpg
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This map is very similar to the spec i've just added a few more layers, I used a Colour Balance Layer for the purple tone and painted a few more colour layers on top.

861_tid_064.jpg
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This is my diffuse map, not really to much to say on this, just trying to keep certain spots and marks nice and dark.

861_tid_065.jpg
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Well here's the translucence map trying trying fake a little sub surface scattering and get some redness around the ears and a little around the nose.

This map is turned down and made darker in maya, noticed i've over laid all the spot and bump detail keep them nice and dark. Well i guess that's it, I hope you found my little texturing tut usefull.

One final tip (see below) images can always be tweaked and improved if your not happy with them.

861_tid_066.jpg
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861_tid_067.jpg
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That's
it, byeeeeeeeeee!

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