Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Fireworks

| Your Rating:
rating star fullrating star fullrating star halfrating star nonerating star none
(3 Votes)
| 33423 Views
| 2 Comments
| Comments 2
Date Added: 9th December 2009
Software used:
Keywords:

Last Part!


851_tid_026.jpg
Step 21

Copy following parameters.

Step 22

Into Diffuse Color add Particle Age texture change parameters to a following.

851_tid_027.jpg

Step 23

851_tid_028.jpg
Now make an Instance from Diffuse Color to Self - Illumination.

851_tid_030.jpg
Step 24

Opacity map should be "Mask" and inside of that under "Mask:" Put
a Particle Age map. Here are the setting that you should have for it.

851_tid_029.jpg
Step 25

Now go Up a level in Material editor, go to Opacity Mask, and where it says "Map:" Add another Mask there. In side of that Mask Set "Map:" to Gradient with the following settings.

Step 26

851_tid_031.jpg

Now go up a level in that Mask and where is says "Mask:" put another grading up there, here are the setting for it.

Step 27

Done with texture #1, now duplicate the texture #1 and change in Diffuse Color: Particle Age texture colors to these.

851_tid_032.jpg
851_tid_033.jpg
Step 28

Go back to Particle View, Add Material Dynamic to Event 02, use 1st texture that we made here.


Step 29

851_tid_034.jpg
And also Add Material Dynamic to Event 04, use 2nd texture that we made here.

851_tid_035.jpg
There all done! However I do suggest you to add some Glow in Video Post to both Textures, I have the glow set to 2, 1 might do the trick too...

When you render out your animation set render from 0 to 300 frames.

hope you enjoy the tutorial! All suggestions and question please post on the forum at www.3D-Warriors.com.




< previous page
 
1 | 2
Related Tutorials

Mercedes S-Class Car Modeling Video Tutorial

by Ali Ismail
published on 2016-06-29

Keywords: 3ds Max, video tutorial, Mercedes, car

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 4369

A guide to optimizing your scene

by GarageFarm.NET
published on 2016-06-10

Keywords: Michal Mos, GarageFarm.Net, tutorial, 3ds Max

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 6643

Distribute Objects on a Surface Using Particle Flow

by Roberth Vala
published on 2011-08-22

Keywords: distribute, objects, particle, flow, max, video,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 5932

Improve your 3ds Max workflow: handling massive scenes

by Paul Hatton
published on 2014-08-25

Keywords: 3ds Max, Interface, Tutorial, Workflow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 35122
Readers Comments (Newest on Top)
avatar
MP on Thu, 05 January 2012 8:35am
@Author: What are the Spawn02 settings? You don't seem to have them there :S @Jon, right click on Diffuse Colour in the Maps Rollout, click Copy, then scroll upto Self-Ilumination in same Rollout, right click on it, Paste (Instance)
avatar
Jon on Sun, 25 December 2011 6:31pm
"Now make an Instance from Diffuse Color to Self - Illumination." i dont ktow where do this i click in maps in self illumination and have something different
Add Your Comment