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Making Of 'Mercedes Benz CLS550'

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Date Added: 13th July 2010
Software used:
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84_tid_image_09_car_grill_and_lights.jpg
Fig. 09

84_tid_image_10_alloy_wheel_trims.jpg
Fig. 10

84_tid_image_11_mercedes_low_poly_mesh.jpg
Fig. 11


84_tid_image_12_mercedes_low_poly_mesh_rear.jpg
Fig. 12

It's good to finish the exterior parts first and then continuing the modeling of details such as lights, logo, widescreen, tire etc., later on. I modeled the interior parts by looking at the references I'd gathered from the internet. There is no need to model such parts in high-poly because they won't be seen, but I decided to anyway to get more familiar with interiors and improve my modeling skills as well (Fig.13 - 20).

84_tid_image_13_car_leather_seat.jpg
Fig. 13

84_tid_image_14_mercedes_car_interior.jpg
Fig. 14



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Readers Comments (Newest on Top)
avatar
Issac on Tue, 28 August 2012 2:37am
Wonderful. Thanks for Sharing .
avatar
Tricecold on Mon, 16 January 2012 5:01pm
Did you used smooth poly approximation and if so what are the settings ?
avatar
Victor on Thu, 10 November 2011 12:30am
Hi I ve been checking ur tutorial i ve a huge confusion u set the use background shaer so set the car is in the ground and u jsut rendered with the hdr sphere or u made pre compositing in photoshop? i would liek to know better how u made to render the car and make it look is in the road , as faar i understood u took the anle and use the use bakground shder and u compose in photoshop i would apreciate a lot ur help thanks by reading regards from mexico
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