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Making Of 'Mercedes Benz CLS550'

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Date Added: 13th July 2010
Software used:
Keywords:
Here are some of my model sections. At the end, the whole model consisted of 636 objects and 320,571 polygons (without smoothing) and 162 million polygons with smooth (Fig.03 - 12).

84_tid_image_03_wheel_arch.jpg
Fig. 03

84_tid_image_04_car_bonet.jpg
Fig. 04


84_tid_image_05_low_front_bumper.jpg
Fig. 05

84_tid_image_06_car_doors.jpg
Fig. 06

84_tid_image_07_car_rear_boot.jpg
Fig. 07

84_tid_image_08_car_roof.jpg
Fig. 08



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Readers Comments (Newest on Top)
avatar
Issac on Tue, 28 August 2012 2:37am
Wonderful. Thanks for Sharing .
avatar
Tricecold on Mon, 16 January 2012 5:01pm
Did you used smooth poly approximation and if so what are the settings ?
avatar
Victor on Thu, 10 November 2011 12:30am
Hi I ve been checking ur tutorial i ve a huge confusion u set the use background shaer so set the car is in the ground and u jsut rendered with the hdr sphere or u made pre compositing in photoshop? i would liek to know better how u made to render the car and make it look is in the road , as faar i understood u took the anle and use the use bakground shder and u compose in photoshop i would apreciate a lot ur help thanks by reading regards from mexico
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