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Step 02 - Base elements of the chair


23) After creating the wheel, resize it and move it away for the center of the scene.

826_tid_2_001.jpg
24) With a Chamfer Box, create que first leg, like the picture below.

826_tid_2_002.jpg
25) Now we have to raise this polygons, creating a nice detail in the leg. When making the shaders, we are going to apply a metal material to the leg and a plastic material do this new detail.

826_tid_2_003.jpg
26) With only the leg selected, use the hotkey ALT+Q to enter in the Isolation Mode. In this mode, everything is going to disappear but the selected object.

826_tid_2_004.jpg
27) Convert it to Editable Poly, enter in Polygon subobject and select this polygon:

826_tid_2_005.jpg
28) Then, use Grow tool and add to the selection the around polygons.

826_tid_2_006.jpg

29) Apply to this selection an negative Extrude, with Local Normal option selected. Now the detail is created.

826_tid_2_007.jpg
30) Press CTRL+I, this hotkey will invert the selection. Now we have the hole leg selected, but the detail.

826_tid_2_008.jpg




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Readers Comments (Newest on Top)
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Lio on Sun, 10 March 2013 6:14pm
en: very good fr: vraiment bien ... hyper détaillé pour les débutants en: really ... incredibly detailed for beginners Thanks !!
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