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Making a Chair in 3ds max

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Date Added: 9th December 2009
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8) Now in Border subobject, activate the Select and Move tool and select the hole. Hold Shift key and move it in Z axis, this is going to create new polygons.

826_tid_009.jpg
9) After this, use Select and Uniform Scale tool to flatten those edges. Repeat the same process more 2 times.

826_tid_010.jpg
10) If you find necessary, move the vertices of the corner between the layer and connector for a smooth result.

826_tid_011.jpg
11) Now select this polygons in both sides:

826_tid_012.jpg

12) Still inside the Polygon subobject, click one time in MSmooth tool and the polygons of your selection will be subdivided by a local Mesh Smooth. With this we are going to have a median-smooth transition from the layer to the conector.

826_tid_013.jpg
13) If you wish, resize the polygons in the connector not affected by the local MSmooth to match the new size of the subdivided polygons.

826_tid_014.jpg
14) The new polygons that we've created do not have an appropriate smoothing group. They aren't smooth as the others:

826_tid_015.jpg




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