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Making a Chair in 3ds max

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Date Added: 9th December 2009
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72) Remeber the first rectangle that we used with the Loft tool? Select it and make a copy. We are going to create a cover for the botton of the seat.

826_tid_3_010.jpg
73) Copy created, select and use Extrude modifier on it.

826_tid_3_011.jpg
74) Now we have the border and the cover of the seat, let's now create the seat it self. To do this we are going to use a Box Primitive, create one and convert to Editable Poly.

826_tid_3_012.jpg
75) Apply a MeshSmooth modifier with value 3 in Interations. Ok, we've broken the box looking but now we have a sphere looking.

826_tid_3_013.jpg
76) To fix this, go back to Editable Poly root and create some aditional edges to sustain MeshSmooth interations.

826_tid_3_014.jpg

77) Result:

826_tid_3_015.jpg
Fig. 173

78) Now it's up to you to resize the polygons of this seat to get close of the border boundary.

826_tid_3_016.jpg
79) After a few tries, I got this shape below. You can do this with a ChamferBox Primitive, but I don't like it Smoothing groups.

826_tid_3_017.jpg




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