Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Car Modeling Using Nurbs Part 4

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(5 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:


(Please read): In this part of the tutorial we are going to be working on the Rims of the car. By using these techniques, anyone should be able to make any type of rim. I chose this ring because of the clean cut, but it can be more advance if you desire to spend some extra time on it. The basics are the same. In case you want to use the same rim picture, just save the picture on step.

1: Image Reference

When starting to work on independent parts the first thing we should do is find our problem areas. Once we have found that out, we can start thinking about the right approach towards the making of our surface. For this surface I have pinpointed four issues that I we are going to face. Don't forget, there is only so much preplanning. It's acceptable if you find more issues as you advance.

a. The hole with the smooth rectangular shape
b. The triangular hole
c. The ring under the main surface
d. The L loft shape

Now that we have a list, we can start elaborating using same order

2: Making The Circles

Lets start by making two circles and scaling them to find the Y proportions of our tire. As you can see this is not the best reference picture, but it will get the job done as a guideline.

3: Draw Curve

Now using the CV curve, draw an upside down L and modify it is similar to shape 1, in step 1 .

4: Duplicate

Proceed to duplicate the curve and scale it on negative X, so is a perfect mirror of the original curve. After that you can attach the curves together.

5: Pivot

Make sure the pivot is at the center of the grid. If for some reason its not, you can change this by pressing the Insert key on your keyboard to make your pivot translation active and then grid snap to the center.

6: Draw Curve

Proceed to make another curve as an upside down V shape to match shape 2, in step 1.

continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7 ... Last
Related Tutorials

Making of Post Apocalyptic Zombie Hunter

by Humam Munir
published on 2015-12-03

Keywords: Humam Munir, 3ds Max, ZBrush, vehicle, making of

rating star fullrating star fullrating star fullrating star fullrating star full (16)
Comments 2 Views 21919

Know the Basics: ZBrush – part four: FiberMesh and UVs

by Ricardo Manso
published on 2016-09-15

Keywords: Ricardo Manso, ZBrush, basics, tutorial

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 2778

Calculating Wheel Rotation

by Kiel Figgins
published on 2013-03-26

Keywords: wheel, rotation, car, vehicle,

rating star fullrating star fullrating star fullrating star fullrating star none (7)
Comments 2 Views 70732

3D Still Life – Breakdown

by Zeno Pelgrims
published on 2015-09-24

Keywords: Zeno Pelgrims, Maya, ZBrush, tutorial

rating star fullrating star fullrating star fullrating star fullrating star full (11)
Comments 2 Views 18918
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..