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Lighting and Rendering

For the final rendering I used a high density mesh since I was still working on the image and didn't care if model was animatable or not.

The rendering is the part that I find the most time consuming because it takes a lot of test to come up with good relations between lights and shaders. Every test I did took between 3 - 15 minutes.

For the lights I used four lights. Two back lights were colorised; one slightly blue and the other yellow. The main key light came from the side and above and I had one big area light in front of the model for the key light. I set two area lights that were not illuminating the scene, but were only visible in the reflections of the eyes.

All of the lights in my setup were area lights because they produce nice soft shadows, but at the cost of more render time (Fig.08).

80_tid_maya_lighting_rendering_08.jpg
Fig. 08


80_tid_Maya_ZBrush_Character_head_Barack_Obama.jpg
I hope you have enjoyed this Making Of. For any further explanations, please feel free to contact me.

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