Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'The Lantern'

| Your Rating:
rating star fullrating star fullrating star halfrating star nonerating star none
(2 Votes)
| 54229 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
798_tid_TheLantern.jpg

Introduction

Hey guys. This time I'm gonna show you how I made my latest scene "The Lantern", using 3dsmax, Vray and Photoshop.
I'm going to go through the modelling, texturing, lighting, rendering and the post production. It's not gonna be a step by step tutorial but I'll be explaining the main ways of making the lantern.

798_tid_LanternWire.jpg

Modelling

1: The upper Part "The Head of the lantern" or whatever you call it ;) I started of created a cylinder and I made some changes with the Edit Poly Modifier by scaling some of the edges down.

798_tid_Head_01.jpg
I then applied Taper and Twist modifiers to it.

798_tid_Head_02.jpg 798_tid_Head_03.jpg

And then finally added some turbo smooth:

798_tid_Head_04.jpg 798_tid_Head_05.jpg



2: The mini arcs and other sweeps were just standard splines with the sweep modifier added

798_tid_Sweeps_01.jpg
The same was do with the arcs, but with a path deformation modifier applied. I made a single Arc then duplicated it along the circle spline.

798_tid_Sweeps_02.jpg


continued on next page >

 
1 | 2 | 3
Related Tutorials

Paint a gnarly tree

by Sergey Svistunov
published on 2016-06-16

Keywords: Sergey Svistunov, Photoshop, tree, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 4390

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 5437

How to master rigid-body simulation in Blender

by Filippo Veniero
published on 2013-09-23

Keywords: object, animation, rigid,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 80157

The making of 'Creature 85-4'

by Marlon R. Nuñez
published on 2015-08-26

Keywords: Marlon R. Nuñez, ZBrush, Slightly Mad studios, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 3113
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment