Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Mama'

| Your Rating:
rating star fullrating star fullrating star halfrating star nonerating star none
(3 Votes)
| 96223 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
772_tid_Final-Image.jpg
I'm going to explain to you how I created my latest personal artwork called "Mama". I did it for the 50th birthday of my mum, which was several weeks ago. Obviously all the things I did can be done in many different ways. The techniques that i have used in this occasion were chosen depending on the circumstances such as the timeline.

Well I'm going to begin telling you I used 3dsmax8, Zbrush and Photoshop, and was rendered using 3dsmax's Mental Ray. Why? Because it has an easy and fast Sub-surface Scattering simulation, which as you probably know also includes a variation that lets you make realistic skin called "SSS Fast Skin".

Modelling

The head is probably the thing that took the most time to model, although Zbrush, apart from making the job better, it makes it faster. The point was giving the model her characteristic charm, which unfortunately you don't know. The model has 6 subdivisions, apart from the base mesh. To speed up rendering, I just exported the 3rd subdivision (Level 4) inside max, and the rest of the detail worked damn good with a normal map!

772_tid_face02.jpg
772_tid_face00.jpg 772_tid_face01.jpg

The eyebrow was modeled separately

772_tid_eyebrow.jpg

772_tid_ztapete.gif
0 = Base model geometry. It's completely flat.
1 = I apply the shell modifier to add depth
2 = Symmetry to X axis
3 = Symmetry to Y Axis
4 = Planar UVW Map
5 = FFD Box modifier of 8x8x2 points (FFDBox=lattice in maya)
6 = I deform the cage of the FFD Box until adapting it perfectly to the shape of the sofa (the sofa
is kinda deformed by the weight of her body, so it's not like bending it)
7 = Turbosmooth modifier, 2 iterations
8 = Noise, small size
9 = Noise, big size
10 = Displacement set with a fabric image & Final look. (It's Difficult to see the diferent with
this image size though)



continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 3005

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (14)
Comments 0 Views 6919

Making Of 'Enjoying Summer Break'

by Yinxuan
published on 2012-05-28

Keywords: character, caricature, female, woman, swimsuit,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (58)
Comments 6 Views 228195

Making Of 'Faydrums'

by Benita Winckler
published on 2007-08-02

Keywords: character, woman, scene, fantasy, digital, painting,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 65776
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment