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Matte Painting using Hybrid Art

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Date Added: 9th December 2009
Software used:

Step 6

I used those alphas to mask-select polygons on basic primitive 3D shapes such as cubes and cylinders. Then I deformed the polygons that were not masked. Here are some examples of the 3D tools I came up with by masking and deforming:

768_tid_3DTools1.jpg
768_tid_3DTools2.jpg
I did not use any texture for those. Their texture is just a tweaked material shader created by Jantim at ZbrushCentral.

Step 7

After I had my library of objects, I placed them over my under painting, using the canvas Gyro tool, to push them back or pull them forward.

768_tid_Step6.jpg

Step 8

Here is my image with all of the 3D tools placed. Apart from lighting them with 3D lights, I also used the Intensity and the Highlighter brush to establish light and shadows.

768_tid_Step7.jpg




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