Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4

Modeling In Maya

I modeled these parts in Maya and started to think about how they could fit together (Fig.05 & Fig.06).

76_tid_Fig.05_car_machine_parts.jpg
Fig. 05

76_tid_Fig.06_head_model.jpg
Fig. 06

I also added some metal parts to the design in order to make them in different color and to make his face more expressive (Fig.07).

76_tid_Fig.07_head_model.jpg
Fig. 07


Some additional details were modeled using the same parts as a base and applying mirror cuts to them. After playing with the cut plane I ended up with some interesting details (Fig.08).

76_tid_Fig.08_mirror_plane.jpg
Fig. 08

So the final mesh looked like this (Fig.09).

76_tid_Fig.09_polygon_model.jpg
Fig. 09

It had some holes and didn't have some parts that were not visible to camera, but as long as the model would be used only for a still render from a fixed angle then it was okay!

Now it was time to export the geometry into ZBrush. Before that I separated the mesh into different groups of details in order to make the geometry a little bit lighter after the subdivision. The idea was pretty simple: parts that were small or didn't need high SubD levels needed to be a single subtool and it's a good idea to separate your model into groups by materials also.



< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Create a subterranean man



Keywords: character, subterranean, man, chase toole,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 4776

Tutorial

A 3D workflow



Keywords: Lars Ivar Stranden, ZBrush, character, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 6152

Tutorial

Making Of: Demolition Mech



Keywords: demolition, mech, robot, photoshop

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 12657

Tutorial

The Making of 'Space Station'



Keywords: Dmitriy Ten, 3ds Max, Photoshop, making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 11832
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment