Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Behind the scenes shading and rendering my Mini Cooper

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 45882 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:

Introduction and Quick notes on modeling

This article focuses on shading and texturing the Mini Cooper, I'll talk a little about rendering with Mental Ray but I think other people have covered that in more depth elsewhere.

753_tid_01.jpg
I'd wanted to build a cg car for a long time, but couldn't decide what model of car it would be. It was only after seeing a few New Mini models I thought I'd have a crack at the original model. This project would also be my first time using Maya so I didn't worry about taking my time.

The car was modeled in the conventional polygon manner; every element was constructed from a single plane using the Connect Poly Shape tools written by Dirk Bialluch.

753_tid_02.jpg


As always good reference was the key, I decided to base my car on an actual cooper. I found a fair few images of LRX 827E which I really liked (Especially as it lacked the chrome grill surround).

753_tid_03.jpg

Rendering Research

When I started work on the car I began also experimenting with the Mental Ray add-on for Maya. To be honest it was pretty clunky and extremely slow. The documentation was useless and there wasn't much in the way of tutorials of help on the web. I tinkered around with it and tried to understand the Global Illumination and Final Gathering systems.

753_tid_04.jpg
I found the early implementation of Mental Ray for Maya extremely frustrating and had almost given up when Alias got their act together and brought out the new cleverly integrated free version. Although still tricky to master this version was a lot faster.

...please move on to page 2...



continued on next page >

 
1 | 2 | 3
Related Tutorials

Modeling and Rendering a Vespa in Blender

by Filippo Veniero
published on 2013-07-02

Keywords: vehicle, vespa, scooter,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (16)
Comments 4 Views 103882

Softimage XSI Video Tutorials

by i3D Tutorials
published on 2009-12-09

Keywords: texturing, shading, jelly, fish, xsi,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 26120

Cel Shading concepts

by J.I.Styles (aka 'mathius')
published on 2009-06-22

Keywords: character, texturing, cel, shading,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 34592

Know the basics: Blender Part 3: Texturing

by Pierrick Picaut
published on 2016-06-13

Keywords: Blender, video tutorial, basics, texturing

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 7401
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment