Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
From 3d Studio Max's Biped to Motionbuild

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 24261 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

From 3d Studio Max's Biped to Motionbuild

While working on the "Omiqron" Project I needed to go from Max to Motionbuilder to animate because of the freedom there is in Motionbuilder and the possibility to add motion-capture to characters. I tried to find tutorials on this but only found some for Maya so I used those and applied it on the "biped" in Max. I thought that maybe other people could use this as well and decided to turn it into a tutorial. It is my first one so hope it is understandable.

Before starting be sure that your character is facing the Z-axe which is very important for Motionbuilder.

747_tid_main.jpg
When you finish rigging your model the first thing to do is to be sure your pivot points of the model and the biped are aligned. Then comes the boring part. To avoid dragging and dropping the different biped bones to the "character definition" tab in Motionbuilder you should try to adopt the naming convention that is being used in Motionbuilder for their characters (this isn't necessary though you can drag and drop the bones as well) for the naming convention these are the required names for the bones that have to be in a rig so that Motionbuilder can put a character to it:

747_tid_image005.jpg


If all goes well you should end up with a figure similar to this :

747_tid_image007.jpg


continued on next page >
 
1 | 2 | 3
Related Tutorials

Creating hyperreal illustrations

by Léandre Hounnaké
published on 2016-07-28

Keywords: Léandre Hounnaké, illustrations, 3ds max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 5830

Maya rigging - FINAL

by Jahirul Amin
published on 2014-07-01

Keywords: Maya, Rigging, Animation,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (15)
Comments 2 Views 38699

Maya rigging - Corrective Blendshapes

by Jahirul Amin
published on 2014-06-17

Keywords: Maya, Rigging, Animation, Blend Shapes

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (17)
Comments 3 Views 52488

Introduction to rigging in Maya – cleaning up the rig

by Jahirul Amin
published on 2014-05-20

Keywords: Maya, Rigging, Hands, Fingers, Thumbs, Animation

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (16)
Comments 1 Views 30621
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment